package KK.System.events
{
	import KK.GameBase.MSGEvent;
	
	public final class DebugEvent extends MSGEvent
	{
		static public const DEBUG_ADD_EVENT:String="DEBUG_ADD_MODE_EVENT";
		public var content:String;
		public function DebugEvent(content:String)
		{
			//TODO: implement function
			super(DEBUG_ADD_EVENT);
			this.content=content;
		}
	}
}